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Nov
21
BETA edition of SciChart Mobile SDK v3 now available
Posted by Andrew on 21 November 2019 07:00 PM

We’re excited to announce today that we’re starting to roll-out our deployment for SciChart Mobile SDK v3, and an official BETA version is now available.

Over the coming weeks we will be beginning to deploy SciChart Mobile for iOS, Android & Xamarin v3, which features a completely re-written and improved iOS Chart API, performance improvements, and 3D Charts using our new cross-platform in-house 2D/3D graphics engine ‘Visual Xccelerator
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Mar
16
iOS Chart Performance: Metal vs. OpenGL Speed comparison
Posted by Andrew on 16 March 2019 09:00 AM

jQuery(document).ready(function($){ $('#test-setup-button').click(function(){ $('html, body').animate({ scrollTop: $("#test-setup-section").offset().top - 150 }, 500); }); $('#test-hardware-button').click(function(){ $('html, body').animate({ scrollTop: $("#test-hardware-section").offset().top - 150 }, 500); }); $('#test-results-button').click(function(){ $('html,
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Mar
13
Comparison of SciChart vs. Open Source Chart controls
Posted by Andrew on 13 March 2019 09:00 AM

At SciChart we are big fans of open source! We use open source in some of our chart controls, such as SharpDX (a managed wrapper around DirectX), Rene Schulte’s brilliant WriteableBitmapEx (for line drawing in WPF), WordPress/PhP on the website and more. We’ve even written some
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Mar
12
SciChart iOS with Metal /Android / Xamarin v2.5 released!
Posted by Julia Skorobogata on 12 March 2019 03:07 PM
What’s New in SciChart iOS /Android /Xamarin v 2.5?

There is a large number of improvements and bug fixes made in SciChart iOS/ Android / Xamarin v2.5. It is recommended for all users of SciChart v2.2 to update to the latest version! Please see more information below.

New Features:
  • Metal Support for iOS Charts

SciChart iOS and Xamarin.iOS is now the first
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Nov
22
SciChart iOS v3 will support Metal, 2D & 3D Charts, OSX
Posted by Andrew on 22 November 2018 11:30 AM

SciChart iOS currently uses an in-house rendering engine which relies on OpenGL ES for hardware acceleration. While OpenGL ES is currently supported by iOS 12 devices, Apple has announced that they are deprecating OpenGL across all operating systems in the future. Exactly when that will occur we don’t know, but for now OpenGL ES and SciChart is compatible with all Apple devices.

We have
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Oct
18
SciChart iOS /Android / Xamarin v2.2.1 released!
Posted by Julia Skorobogata on 18 October 2018 11:42 AM

We are really excited to announce, that SciChart iOS/ Android / Xamarin v2.2.1 is released! 

What’s New in SciChart iOS /Android /Xamarin v 2.2.1?

There is a large number of
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