SciChart Xamarin.iOS, Xamarin.Android Bindings ALPHA
Posted by Andrew on 16 December 2016 06:03 PM
We’ve published what is a very very early Alpha version of the SciChart iOS & Android Xamarin Bindings to our NuGet feed and Github today. These are binding libraries (thin wrappers) around our existing SciChart iOS & Android Native Chart Components.
You can clone the repository for the SciChart Xamarin Examples here. This builds in Visual Studio 2015 with Xamarin 10.3. Also, you can get the NuGet packages for SciChart.iOS, SciChart.Android from our SciChart official NuGet Feed.
Currently the Android examples are completed and working, iOS Examples are a work in progress. The SciChart.iOS and SciChart.Android Xamarin DLLs are v2.0 Alpha. Full release will be expected in January as we aim to release SciChart iOS & Android v2.0 at the same time.
To build the examples, you will need Visual Studio 2015 and Xamarin 10.3.
Full dev setup instructions coming soon!
Next week we expect to add a host of iOS Chart examples, and please be advised the API is still in flux as we unify iOS & Android and ensure the two platforms have similar APIs.
More coming soon!
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Xamarin.iOS and Xamarin.Android Support coming soon!
Posted by Andrew on 02 December 2016 04:09 PM
We are hoping to be releasing a BETA of these two control libraries at the end of the year. These will be a binding library (wrapper) around our existing iOS Charts & Android Chart controls, so you will soon be able to build applications either natively using XCode or Android Studio, or using Microsoft tools (Visual Studio, Xamarin Studio, and Visual Studio for Mac).
Read more about our mobile strategy, plus what the future holds for SciChart below:
At SciChart we made the strategic decision in January 2015 to begin to port to mobile platforms iOS & Android, because we felt that our fast, high-performance WPF charting controls were a natural fit for mobile devices where performance is required in real-time scientific or financial charting apps. It has been a long journey, but in July of 2016 we released SciChart iOS & SciChart Android v1. Since then we have released a number of minor updates, and our mobile chart controls are already being used by a number of companies to create some amazing applications with incredible performance.
However, from the first moment we announced SciChart for iOS / Android in 2015 we have had requests for Xamarin. We were reluctant at first because of the pricing of Xamarin in 2015, however, Microsoft has since acquired Xamarin and made it free to all, so there is no longer a cost barrier to use this incredible technology for developing mobile apps. As a result, we have accelerated our mobile development and Xamarin binding libraries so that we could bring SciChart to mobile as well as desktop platforms using Microsoft tooling.
Microsoft is Betting on Xamarin
Since we started working with Xamarin in April 2016, we have seen a huge amount of change in these toolsets. Microsoft is working hard to update the platforms, staying current with the latest XCode version, the latest Android SDKs and fixing bugs. We have seen so much change that we actually had to re-write our binding libraries once just to cater for them!
What we see is Microsoft is confident in the future success of Xamarin, are working very actively on it, so we are as well. We are committed to invest in this platform. What’s more, it ties in with what we already do: we already make a very successful 2D & 3D chart control on WPF.
Our Strategy in 2016-2017
We intend to BETA our 2D Chart Control libraries for Xamarin.Android and Xamarin.iOS at the end of the year, with a full release in Q1 of 2017. Our offering will include 2D Charts, and we intend to port over everything that we’re doing in WPF to the Xamarin as well as native iOS/Android platforms.
We intend to port over 3D Charts to mobile. Our WPF 3D Charting engine is mostly written in C++, and we deliberately made it cross platform so it will work on iOS & Android.
We intend to make our iOS components available for Mac Desktop (OSX) use. The change between Objective-C on iOS & Mac Desktop is minimal, so we can get an extra platform with much of the code reused. Also Xamarin.Mac allows development for Mac desktop. Bonus!
We also intend to continue to expand our WPF team – our WPF business is actually growing – not shrinking as the pundits will have you think. We continue to see a lot of life in this platform, which is if we’re honest, our first love in programming Read more »